Vulture - Marvel Heroes Omega (2017)
Vulture - Marvel Heroes Omega (2017)

In 2017, I worked on the Vulture character, exoskeleton, gun and wings about 2 weeks for a Spider-Man: Homecoming inspired event. Characters at Gazillion were typically built within a week, but I spent extra personal time pushing further details. Since we didn’t have MD at the time, I hand-sculpted the cloth folds.

We received high-security CG references from Marvel, but the film assets were far too detailed to match 1:1 for game production.

Disclaimer: The original asset was created using Photoshop, Quixel Suite, ZBrush, and Maya, with textures compressed to 1K in game. For my portfolio, I slightly updated the maps 5% in Substance to improve presentation for modern standards.

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