- My digital work is grounded in a lifelong love for traditional art, specifically clay sculpting and drawing. and a fascination with industrial and aerospace design.
- My expertise lies in the intersection of artistic vision and technical execution. I specialize in collaborating across departments to maintain stylistic integrity from initial concept to final asset.
- I am committed to professional growth, constantly optimizing my workflow and adopting new industry tools to ensure efficient, high-quality delivery.
Game industry: Maya - Zbrush - Substance Painter - Marvelous Designer - Xgen - Barbershop - Photoshop - Jira - Perforce - Unreal Engine.
VFX Industry (Legacy experience): Rhino UV - Mari - Vray - Arnold - Linear workflow
- Set and maintained character quality standards across teams and external vendors.
- Character pipeline from sculpt to game-ready assets.
- Improved character consistency and performance for Meta Quest.
- Shared workflows and optimization techniques to speed up production.
- Shipped: Asgard’s Wrath 2 (award - Immersive Reality Game of the Year 2024)
- Delivered high-level heroes, bosses, and large creatures.
- Created marketing key art and presentation assets.
- Built bosses, NPCs, hero props, and large mechanical assets.
- Created marketing key art.
- Shipped: Asgard’s Wrath, Marvel Powers United.
- Modeled 18 Marvel characters for PC and console.
- Collaborated with senior artists on production and marketing assets.
- Shipped: Marvel Heroes Omega.
- Delivered characters for film, TV, commercials, and theme parks.
- Adapted to multiple art styles from stylized to realistic.
- Supported hair and fur development for production assets.