Dzung Nguyen
Dzung Nguyen
Senior 3D Character Artist (Open to opportunities)
remote, United States

About

- My digital work is grounded in a lifelong love for traditional art, specifically clay sculpting and drawing. and a fascination with industrial and aerospace design.
- My expertise lies in the intersection of artistic vision and technical execution. I specialize in collaborating across departments to maintain stylistic integrity from initial concept to final asset.
- I am committed to professional growth, constantly optimizing my workflow and adopting new industry tools to ensure efficient, high-quality delivery.

Game industry: Maya - Zbrush - Substance Painter - Marvelous Designer - Xgen - Barbershop - Photoshop - Jira - Perforce - Unreal Engine.
VFX Industry (Legacy experience): Rhino UV - Mari - Vray - Arnold - Linear workflow

Skills

Sub-D ModelingHard Surface ModelingHigh-poly ModelingLow-poly ModelingOrganic ModelingDigital SculptingDigital PaintingDigital Surfacing Details

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Perforce
Perforce
Jira
Jira

Experience

  • Principal Character Artist at Meta / Sanzaru Games (AR/VR)
    Remote, US
    March 2022 - March 2026

    - Set and maintained character quality standards across teams and external vendors.

    - Character pipeline from sculpt to game-ready assets.

    - Improved character consistency and performance for Meta Quest.

    - Shared workflows and optimization techniques to speed up production.

    - Shipped: Asgard’s Wrath 2 (award - Immersive Reality Game of the Year 2024)

  • Senior 3D Artist at Meta / Sanzaru Games (AR/VR)
    Remote, US
    March 2021 - February 2022

    - Delivered high-level heroes, bosses, and large creatures.

    - Created marketing key art and presentation assets.

  • 3D Character Artist at Meta / Sanzaru Games (AR/VR)
    Foster City, US
    January 2018 - March 2021

    - Built bosses, NPCs, hero props, and large mechanical assets.

    - Created marketing key art.

    - Shipped: Asgard’s Wrath, Marvel Powers United.

  • 3D Character Artist at Gazillion Entertianment
    Foster City, US
    April 2016 - November 2017

    - Modeled 18 Marvel characters for PC and console.

    - Collaborated with senior artists on production and marketing assets.

    - Shipped: Marvel Heroes Omega.

  • 3D Artist for VFX (Remote Contract / Seasonal) at Puppetar Studio
    San Francisco, US
    June 2013 - November 2017

    - Delivered characters for film, TV, commercials, and theme parks.

    - Adapted to multiple art styles from stylized to realistic.

    - Supported hair and fur development for production assets.

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