Black Bird (2018)
Black Bird (2018)

+ Based on Marvel’s direction for a more aggressive look, this was the second pass. I modeled the high-poly in Sub-D in Maya and baked it down to low-poly. For me, iterating on the design in Maya is faster and results in cleaner surfaces.

Special thanks to Brandon Luyen (Environment Artist) for integrating the model into the level and helping it shine in context.

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