Key Art - ShieldMaiden (2019)
In 2019, I was responsible for promo art composition (posing, lighting, pitching in-game backgrounds, and compositing) with help from Isaac David (Concept Artist). He was incredibly helpful and taught me a lot about the fundamentals of promo art. It took a lot of self-revision, studying 2D composition outside of work, and applying feedback from the concept team to improve. I feel very lucky to have worked on this and can’t thank Sanzaru Games enough for the opportunity to grow.
+ Character Team (I joined the project a year before release, so I’m not sure who worked on which characters). If you worked on this, please let me know and I’ll add credit.
+ Dzung Nguyen: Shield & Sword (hero prop)
+ Isaac David: Concept Art / Post Touch-up
+ Bill Spence: Art Director/ Director
While working, I got into the habit of playing Feng Zhu Design videos in the background to build up my 2D fundamentals.
Design Cinema - Episode 104/102 - Environmental Composition
https://youtu.be/fsQ7eTmR27U?si=DXAMivH-9TN-iA0t&t=3634